Possession
A possession is simply one turn with the ball. It starts when a team gets the ball and ends when they score or the other team gets it back. A clean layup is one possession; so is a trip with five misses and five offensive rebounds before the ball finally goes in.
Grouping a game this way lets us answer one plain question: what does a team do each time it has the ball? It's one way of slicing a game, not the only one. Our shot charts, for example, only look at the shots and don't care about possessions.
We count possessions from the play-by-play instead of estimating them from the box score: Possessions, counted, not estimated.
Play and completed play
A play is one try at scoring inside a possession. It ends with a shot, a trip to the free-throw line, a foul drawn or a turnover. Grab an offensive rebound and a new play starts, in the same possession. Here are three possessions, split into their plays:
Possession 1 · Team AEnds: Team B gets the ball
- Play 1 Team A draws a foul away from the shot and keeps the ball.
- Play 2 Team A misses a three and grabs the offensive rebound. Completed play
- Play 3 Team A misses a two. Team B grabs the defensive rebound. Completed play
Possession 2 · Team BEnds: Team B scores
- Play 1 Team B makes a two, is fouled on the shot and makes the free throw. Completed play
Possession 3 · Team AEnds: Team B gets the ball
- Play 1 Team A loses the ball: a turnover. Completed play
Three possessions, five plays, four of them completed.
We also count completed plays: only the plays that end with a shot attempt (free throws included) or a turnover. A foul drawn away from the shot is a play, but not a completed one: Team A's first possession has three plays, two of them completed. Usage and turnover percentage are built on completed plays.
ORTG, DRTG and NETRTG
Offensive, defensive and net rating
Points scored and allowed per 100 possessions, and the difference between the two. On a player's page they are the team's numbers while that player is on the floor.
ORTG = 100 × points scored / possessions
DRTG = 100 × points allowed / possessions
NETRTG = ORTG − DRTG
Why per possession? Points per game go up in overtime and in fast games, and shooting percentages leave out offensive rebounds and turnovers. A rating asks one simple question: how many points does a team score each time it has the ball? It doesn't matter how they got them. See them for every team in the league charts.
Percentile
A quick bit of maths, not basketball. Line up every player of the league this season by one stat, from the lowest number to the highest. A player's percentile is the share of players at or below them: 80 means that 80% of the league has the same number or a lower one.
Higher doesn't always mean better: a high usage rate only says the player finishes many of the team's completed plays. In our 3Steps ratings, where a lower number is the good one (like the opponents' points), we flip the order, so there a higher rating is always better. They add up the percentiles of their parts, then take the percentile of the total.